PNG
IHDR $ pHYs iTXtXML:com.adobe.xmp ProEXR File Description
=Attributes=
cameraAperture (float): 1.41732
cameraFNumber (float): 4
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 3.88846
cameraFov (float): 20.5182
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 56.5102
cameraTransform (m44f): [{1, 2.9178e-005, -5.52432e-007, -0.0479785}, {2.91832e-005, -0.999821, 0.0189298, -46.8248}, {-0, -0.0189298, -0.999821, 6.47987}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4095, 4095]
displayWindow (box2i): [0, 0, 4095, 4095]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)
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